Supermarket Together August End Patch Changelog

Hello! Changelog for this week:

Supermarket together August End Patch Changelog
  • Added a new prop: the Door Anti-Theft system, it will beep when a pesky thief passes between it.

  • Implemented the first iteration of player control, by pressing escape hosts can:

    • Kick players
    • Remove global permissions for doing anything. More particular permissions may arrive in a latter iteration.
    • Punish players or lazy friends by jailing them, the punish amount is the number of times jailed players will have to click on the door to open it. It can be also used as a way to unstuck players by the host.
  • A chat message will pop up when a new player joins.

  • Red areas in which is forbidden to build will also show now while using the decoration tablet as they show with Builder mode.

  • Build mode has now an auxiliar grid. Snapping is on the to-do list.

  • When a thief is out of products to drop, the symbol above its head will disappear from now on.

  • Playing an emote will now be done in Third Person mode so they can be visualized.

  • Products tier buttons remain highlighted when selected in Manager Blackboard.

  • Shopping list in Manager Blackboard can now be scrolled down.

  • Cleared furniture removal for now during nights, this caused certain problems especially if there were customers still around.

  • Fixed an issue in which hat and character 0 IDs wouldn’t save from one game to another. Also applied to employees.

  • Changed chicken mix product to a different color as it was very similar to another frozen food.

  • Frozen food bag products now fit two rows in Freezers instead of one.

  • Tutorial on day 1 will now disappear when opening the supermarket straightaway.

  • Moved all grated cheese bags from shelves to fridge.

  • Carried box now show required container.

  • Players can now build in the store’s doors but if every entrance is blocked customers may misbehave (go through stuff)

  • Related to the LocError problem, it is now mitigated by forcing the system language even if the selected language fails to be loaded from the GameOptions file present in the save folder. It will also throw an error to the logs which will help pinpointing the issue.

  • Added some more music tracks.

Extra news: paintables have been selected for the future implementation of the store customization tablet. It will feature around 90 different materials and will arrive when possible during these next weeks.