Supermarket Together September Preparatory Patch
Greetings supermarket owners. This week has been mostly focused to prepare some core changes to network and saving system as this was a necessary pre-step for adding more perks or products and adding paint customization. We are also improving employees so apologies if they behave weirdly these days while we are tweaking them. Changelog:
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Added fourteen new employee related perks, they will probably change position in the blackboard as more stuff is added:
- Five perks for five additional employees.
- Three perks to have faster checkout speed.
- Two perks to have faster product placement
- Three perks to have even faster movement speed.
- One perk to have employees recycle boxes.
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Saving system has received core changes. Saving and loading should be way faster now and problems related to props missing in some saves should be mitigated as the game now access the data folder way less times.
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Day statistics won’t end automatically and will now wait for the host to press a key. Clients will have to wait for the host.
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Storage shelves will now remember the last product placed in them, that way employees will sort them accordingly. A label in each spot will show the product that was previously there. Spots can be cleared with the pricing tool the same way that with shelves. (The issue present in the past weekend pre-patch where storage employees wouldn’t work should be gone).
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Employees will now prioritize restocking most empty shelves and keep iterating up to the more filled ones. In most cases several employees shouldn’t focus on the same shelf anymore.
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Employees should now go directly to another shelf if has products remaining in box instead of the current behavior in which they would return each time to storage box.
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The issue in which employees wouldn’t restock shelves until their full capacity should be fixed.
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Added a bamboo variation of the new potted spruce decoration plant.
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Added a history to chat text messages.
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Fixed an issue in which you could build or move new furniture inside decoration.
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Fixed an issue in which player’s speed was faster while moving in diagonal.